Infinite Scuba is now live on Steam Early Access! http://store.steampowered.com/app/305700
Releasing the game on Steam has been a team goal for quite awhile, so we're super excited to expand our reach and meet more of the friendly tribe of people who love simulation games, the ocean, and learning about the real world as they play.
Why Early Access?
We are still in the process of adapting Infinite Scuba specifically for Steam.
We are excited to learn more about the Steam players who are interested in the
game, which features they would most like us to include, and how we can build
stronger relationships in our community.
What's Next?
Completing the in-game store is very high priority, as players only have 500
clams to spend on new gear or the new dive site. (Clams cannot be supplemented
until the in-game store is complete. Other than that, the game has feature
parity with the version available on our website, whose microtransactions are
already enabled.)
After that, we will focus on our third dive site and continue to add new gear,
dive sites, features to enable novice gamers to come up-to-speed confidently,
and Steam-specific features, as well as more real-world diving activities. We
have a long wishlist of features for this game, including in-progress #VR work
that has opened many unexpected doors for us. We are hoping to engage with
Steam players to help us prioritize our work going forward.
We are a small indie team who work on other companies' projects as well as our
own, so our pace can be a bit slow. We call our development style 'crock-pot'
because we take the time to experiment and make sure each release is tasty. Looking forward to meeting you!
Happy 2016! We had an incredible 2015 at Cascade Game Foundry, adding to our diving simulation game, Infinite Scuba, learning how to be better marketers, and doing contract gigs, so we wanted to get you up-to-date on our adventures.
In February, we were featured in a Seattle Times story by Nicole Brodeur, which sparked a year of exciting opportunities for us.
We were honored that our US Representative, Suzan DelBene, visited our office in April! We appreciate her support of small businesses in Washington state and caught up on our shared roots at Microsoft.
Our work travels took us to San Francisco (Game Developer's Conference, March), Los Angeles (E3 and MIX shows, June), Cologne, Germany (gamescom, August), Orlando (DEMA dive industry show, November), and Monaco (BLUE Ocean Film Festival, November).
In late July, we rode our bicycles across Iowa on RAGBRAI. We wore Infinite Scuba jerseys, visited libraries in the towns on the route, and gave away gift cards with codes for free copies of the game to the people we met. Hottest. Marketing. Trip. Ever. But, it was very fun to meet so many wonderful people on the ride and talk to them about the ocean!
In October, we went on tour with Neil Young! His concerts include a "Village of Action" - a dozen or so environmental and political groups whose work he supports. We were proud representatives of Dr. Sylvia Earle's ocean awareness non-profit, Mission Blue. We talked to people about Dr. Earle and showed her diver avatar in our game at concerts in Montana, Washington, and British Columbia. We also created custom art for Neil's Go Earth! website.
During the school year, we visited many schools in Washington and Iowa to talk to students ranging from elementary to high school about game development, STEM skills, and ocean/environment issues. (We are registered as a SPC, Social Purpose Corporation, aka B-Corp, in the state of Washington.)
We also did contract work for other companies, much of which we can't discuss publicly due to non-disclosure agreements. Let's just say creating and running a small business is one of the most strange, interesting, and gratifying challenges we've had the opportunity to tackle. Call us if you want the gory details. :)
As we start 2016, we are excited to be working on our first cold-water dive site, new dive gear, new activities, and several new releases of the game, in addition to more contract work. We are so happy to be here and grateful to be doing this rewarding work!
Many thanks for your interest in our game and all the kind emails! Best wishes for a healthy, peaceful, and productive 2016!!
kathie and the crew at Cascade Game Foundry
Another summer nearly over, and our wild adventure continues! E3 was a blur of fun meetings with new partners in the gaming and environmental world. It's gratifying to see our long journey to craft a new, relaxing style of exploration and gameplay start to be recognized. We were also unexpectedly invited to show the game at the MIX event at E3 - a very cool opportunity to show off the latest build and gain some new fans and contacts. Awesome party!
In late July, we took some time off. Sorta. Russ and I headed to Iowa for RAGBRAI, the week-long bicycle ride across the state that we have ridden 8 of the past 9 years. On this year's ride, we visited the libraries in the towns we rode through and left gift codes for free access to the game. We discovered on previous RAGBRAIs that the town libraries were delightful oases of peace, quiet, air conditioning, and internet access. Since schools are not in session in July, we thought library outreach might be a fun way to get the game into the hands of kids who might not be able to explore the ocean easily on their own. We enlisted our friends in the Tall Dog Bike Club to help with marketing, too. We all looked fab in our new Infinite Scuba jerseys. :)
In early August, we were excited to attend gamescom in Cologne, Germany as part of the delegation from the Washington Interactive Network (WIN). This is an immense show - 345K attendees this year - and open to the public. So. Many. People. Some of the best people watching ever. Anyway, the game went over very well in this land known for its enthusiasm for simulations - WOW!!!
The game is localized into German, but we don't actually speak German. It was a fascinating experience to observe how people reacted to the game without being able to understand specifically what they were saying. The game truly had to stand on its own. For example, experienced PC gamers pick up the game controls right away. But, the game often appeals to people who don't yet consider themselves gamers, so we gathered loads of data on how we might make the experience more approachable for them. We even made changes during the show to make things more clear to novices. The comments were overwhelming positive, things like "Wow, it's beautiful!", "The details are amazing!", "Why aren't there more games like this?", "It's so unusual!", "It's so relaxing!", "I don't usually play games, but I want to play this game!", and "This is perfect for education." (Hooray!)
In late August, we showed the game at PAX Prime in Seattle (also with WIN) and at the juried Seattle Indies Expo (SIX), both fantastic shows. Great reactions to the game across the board!
So, that was our summer... unbelievably fun. A great workout. We are energized to finish our Steam build, our new Pacific Northwest dive site (drysuits - woohoo!), and to get to work on some awesome new projects we can't discuss yet. Stay tuned.
Many thanks to all who have reached out with feedback on the game - we appreciate your emails, tweets, and posts so much! Please keep them coming!
kathie & the Infinite Scuba team at Cascade Game Foundry
E3, here we come! Business, business, numbers, meetings! Yay, it's working!
Greetings Scuba Fans! We are off to E3 for game- and dive-industry meetings, and hopefully a stop at In-N-Out Burger. It's been a fantastic winter and spring for the game and our team, and we're excited to meet new contacts at the show, as well as catch up with old friends.
To celebrate #WorldOceansDay this month, we created videos for each of our partners and we are releasing one a day. Here are the partners whose videos are live so far:
Keep an eye on our Twitter feed (@infinitescuba) or Facebook page (CascadeGameFoundry) for more daily videos and updates from E3 this week! Let's extend the spirit of #WorldOceansDay as long as possible.
Remember that we donate $1 per copy of the game sold to Mission Blue (Sylvia Earle's ocean protection non-profit) and that we provide the game to teachers and schools for FREE. Please help us get the word out about the importance of a healthy ocean to our own survival. As Sylvia says, "No ocean, no us."
Providing a moment of Zen in a crazed world,
kathie & the rest of the Infinite Scuba team at Cascade Game Foundry
In celebration of Women's History Month, we proudly release three new divers! To see them in action, please check out our new video: https://www.youtube.com/watch?v=R11EPXkMtoQ
The new divers are included in the base game - if you buy the game, they are automatically included. If you already have the game, they will appear after you download the latest update.
Audience Participation Opportunity!!
Our new divers, Devi, Hana, and Lulu, do not yet have stories - would you like to help us write them? They all admire renowned oceanographer and environmentalist Dr. Sylvia Earle, our featured diver and real-life role model. Here is Dr. Earle's bio:
|
Impressive, huh? Her long bio is here: http://mission-blue.org/about/
To submit a bio for one of our new divers, you can tweet short versions:
Or send longer versions in email to info@cascadegamefoundry.com
Happy Diving!
kathie & the Infinite Scuba team at Cascade Game Foundry
"For video-game designer Kathie Flood, no thongs, no gore"
Congrats to our fearless leader, Kathie Flood who was profiled in Nicole Brodeur's column in today's Seattle Times.
Here's the link: http://www.seattletimes.com/news/for-video-game-designer-kathie-flood-no-thongs-no-gore/
Our favorite Kathie quote: "If you want to make a different kind of game, you need a different demographic building the game."
And congrats to our official CGF mascots, Liesl and Zoey, who joined Kathie for the photo shoot!
The December 16 release of our new Dr. Sylvia A. Earle avatar and Belize dive site is the culmination of months of hard work by a dedicated team of talented coders and artists. Along the way, we’ve had the opportunity to share our vision for Infinite Scuba with thousands of people all over the world.
In October, we headed to Austin, TX for SXSW Eco, where our partner and Mission Blue Founder Dr. Sylvia A. Earle, delivered the keynote address, “Sustainable Seas: The Vision and the Reality.†Dr. Earle also joined us in our demo booth to check out the latest build of Infinite Scuba.
From Austin, we flew to NYC for the unveiling of Sprout by HP- where we announced that CGF is an official development partner for HP’s new immersive computing platform. We even made the official Sprout by HP website :).
In early November, it was on to St. Petersburg, Florida for the BLUE Ocean Film Festival & Conservation Summit, for a Special Feature Screening of the Netflix original documentary film, Mission Blue, which vividly captures Dr. Earle’s life story as she travels the globe on an urgent mission to shed light on the dire condition of Earth’s oceans.
In mid-November, our fearless leader Kathie Flood headed down under to Sydney, Australia for the sixth IUCN World Parks Congress, a landmark global forum on protected areas that is held only once every 10 years.
Then, we were on to to Las Vegas for the 2014 DEMA show, where we had the chance to share a sneak preview of our new Sylvia Earle avatar and giant Belize dive site with dive pros and dive enthusiasts from all over the world.
2015 looks even more exciting!! Please stay tuned for more new dive sites, gear, dive avatars, and collaborations with wonderful partners! Many thanks to all of you for helping to spread the word about our trend-bucking game. :)
Press Release posted here: http://www.prweb.com/releases/2014/12/prweb12396418.htm
Redmond, WA. (December 2014) - Cascade Game Foundry (CGF) is thrilled to announce two exciting additions to their Infinite Scuba game: a new Dr. Sylvia Earle avatar and a new Belize dive site.
Dr. Earle, called "Her Deepness" by the New Yorker and the New York Times, is a legendary oceanographer, environmentalist, National Geographic Explorer-in-Residence, and founder of Mission Blue, a global initiative dedicated to raising public awareness of critical marine issues.
"Mission Blue is delighted to partner with Cascade Game Foundry on Infinite Scuba," says Dr. Earle. "Experiencing the beauty, mystery, and fragility of the ocean in such a hands-on way will inspire the people who play the game to protect our planet's blue heart."
"It is a true honor to include Dr. Earle as part of our diving game experience," says Kathie Flood, Managing Director and Co-Founder of Cascade Game Foundry. "Her endeavors as an ocean explorer and conservationist inspired the creation of Infinite Scuba and will allow our players to experience the ocean's beauty and the cause of preservation on a whole new level."
In support of Dr. Earle's efforts, CGF will donate one dollar to Mission Blue for every copy of Infinite Scuba sold.
The new dive site, Glover's Reef in Belize, a part of the Mesoamerican Reef, was specifically chosen by Mission Blue's founder. "We asked Dr. Earle to select our next location, and she chose Glover's Reef because she loves to swim with whale sharks," says Flood.
The Mesoamerican Reef is the second of Mission Blue's "Hope Spots" to be faithfully recreated by the CGF team. It's a region that lies within the Caribbean, extending from Isla Contoy on the north of the Yucatan Peninsula to the Bay Islands of Honduras. It is the world's second longest barrier reef and home to over 350 species of mollusk and 500 species of fish, including the whale shark - the largest fish in the world.
Flood adds, "The Belize dive site will showcase new marine life, new activities like reef cleanup and tagging invasive species, and a new environment with dramatic depth changes and significant tidal surge. It's definitely a contrast to the World War II shipwreck featured in our first site, Chuuk Lagoon in Micronesia."
Infinite Scuba offers players age eight and up relaxing and realistic adventures as they explore dive sites, identify wildlife, take photos, and find artifacts while learning about local history and dive science. Dr. Earle's new avatar, wearing SCUBAPRO® gear and her signature ruby flippers, will be available for free when players download the new game update. The Belize dive site, a separate add-on that also includes Dr. Earle's avatar, will be released simultaneously.
The new site and avatar are examples of Cascade Game Foundry's commitment to continually releasing new activities and interactive content for Infinite Scuba. Players can already customize their avatars by purchasing new wetsuits, fins, masks, air tanks, and other branded dive gear. CGF works with more than 20 manufacturers to recreate their equipment in the game, including SCUBAPRO®, Body Glove, BARE, Oceanic, Cressi, SeaLife, Underwater Kinetics, Henderson, Waterproof, SUBGEAR®, and XS Scuba.
Infinite Scuba was a finalist in the prestigious Game Connection America Selected Projects 2014. Infinite Scuba is part of the Sea Monsters Revealed: Aquatic Bodies exhibit, currently showing at the Georgia Aquarium in Atlanta. Sea Monsters Revealed: Aquatic Bodies was created by BASE Entertainment, the creators of the well-known Bodies exhibit.
Infinite Scuba is available now for Windows and Mac download at https://www.infinitescuba.com.
Cascade Game Foundry, Corp. (CGF) is a Seattle-based video-game company composed of entertainment simulation experts from the former Aces Studio at Microsoft, one of the most critically acclaimed and most profitable studios in the history of the video-game industry. The team's unrivaled expertise and passion for simulations and entertainment software enables them to provide breathtakingly accurate simulations for hardcore audiences, as well as compelling exploration gameplay for casual audiences.
Cascade Game Foundry builds products that enable people of all ages and ability levels to explore the world from home. For more information about Cascade Game Foundry, please visit http://www.cascadegamefoundry.com.
Named a "Living Legend" by the Library of Congress and the first "Hero for the Planet" by Time Magazine, Dr. Sylvia Earle has led more than 100 expeditions as an oceanographer and explorer, authored 180 publications, lectured in 80 countries, and has spent the equivalent of a year of her life underwater. She is Explorer in Residence of the National Geographic Society, Leader of the Sustainable Seas Expeditions, Council Chair for the Harte Research Institute, Founder of Mission Blue and the SEAlliance, and formerly the Chief Scientist of NOAA. She has founded three companies, is a Founding Ocean Elder, an IUCN Patron of Nature and has served on various corporate and non-profit boards including Kerr-McGee, Dresser Industries, Oryx Energy, WWF US and International, Aspen Institute, Conservation International and the Woods Hole Oceanographic Institution. A graduate of St. Petersburg College and Florida State University with an MA and PhD from Duke University, she has 22 honorary doctorates and more than 100 national and international awards including the 2009 TED Prize, the Netherlands Order of the Golden Ark, the Academy of Achievement and in 2011 the Dominican Republic's Medal of Honor, the Royal Geographical Society's Patron's Medal, and Australia's SIMS Green Leadership Award.
Netflix recently released Mission Blue, a feature-length documentary film about Dr. Earle's campaign to create a global network of protected marine sanctuaries that she calls "Hope Spots." The film vividly portrays the importance of preserving the world's oceans and chronicles the life and work of Dr. Earle herself. Mission Blue is on many critics' short lists for an Oscar nomination in the Documentary category, and it has received many positive reviews, including:
Infinite Scuba® is a registered trademark or service mark of Cascade Game Foundry, Corp. All Rights Reserved.
Press Release posted here: http://www.prweb.com/releases/2014/04/prweb11794375.htm
Independent Game Developer Cascade Game Foundry Joins the PC Gaming Alliance
Cascade Game Foundry, developer of Infinite Scuba, becomes the first independent game developer to join the PC Gaming Alliance.
Redmond, WA (PRWEB) April 25, 2014
Cascade Game Foundry (CGF), developer of Infinite Scuba®, is excited to announce they are the first independent game developer invited to join the PC Gaming Alliance.
The PC Gaming Alliance (PCGA) is a non-profit organization and dedicated team of companies working toward the goal of improving the PC gaming experience. Their mission is to deliver a superior gaming experience anytime, everywhere, on any screen, on your terms.
"We are honored and thrilled to be the first independent game developer invited to join the PC Gaming Alliance," says Kathie Flood, Managing Director and co-founder of Cascade Game Foundry. "This is a great opportunity for us to learn from the other members and to provide our perspective as an indie developer. We all want to create cool, unique experiences that connect with our audiences, wherever they are."
"Including independent developers in the PCGA is an important evolution, as our membership reflects the industry," said Matt Ployhar, President of the PC Gaming Alliance. "Cascade Game Foundry and the other indies we have invited will help us better understand the opportunities and challenges faced by small developers on the bleeding edge."
Infinite Scuba is a downloadable diving game that gives players ages 8 and up the beauty, mystery, and serenity of the Earth's oceans. Players do what real divers do - explore dive sites, identify wildlife, take photos, and find artifacts - while learning about history and dive science.
Cascade Game Foundry works closely with Dr. Sylvia Earle (National Geographic Explorer-in-Residence and founder of Mission Blue), the Professional Association of Diving Instructors (PADI®), and over 20 dive equipment manufacturers, such as SCUBAPRO®, Oceanic, and Body Glove to insure the integrity of Infinite Scuba's diving experience and raise awareness of critical ocean and marine life issues.
Infinite Scuba was a finalist in Game Connection America's Selected Projects 2014 competition, a finalist in the 2013 Seattle Independent Game Competition, and the winner of the Best in DEMA Show 2012 award. Cascade Game Foundry is a 2013 Graduate of the Washington Interactive Network's REACTOR Accelerator.
Infinite Scuba is available now for Windows and Mac download at https://www.infinitescuba.com
About Cascade Game Foundry
Cascade Game Foundry, Corp. (CGF®) is a Seattle-based video-game company composed of entertainment simulation experts from the former Aces Studio at Microsoft, one of the most critically acclaimed and most profitable studios in the history of the video-game industry. The team's unrivaled expertise and passion for simulations and entertainment software enables them to provide breathtakingly accurate simulations for hardcore audiences, as well as compelling exploration game play for casual audiences.
Cascade Game Foundry builds products that enable people of all ages and ability levels to explore the world from home. For more information about Cascade Game Foundry, please visit http://www.cascadegamefoundry.com.
Infinite Scuba® is a registered trademark or service mark of Cascade Game Foundry, Corp. All Rights Reserved.
Yow! Exciting times for our happy little startup! GDC is coming up 17-21 March in San Francisco...
First, we were named a Finalist in the Game Connection America Selected Projects Competition! Woohooo! This gives us primo placement in the Game Connection show, 17-19 March at the Sir Francis Drake Hotel, as well as the opportunity to schedule meetings with the show's impressive list of publishers, distributors, and investors, and the opportunity do a 5-minute pitch in the Selected Projects competition.
We will also catch up with our friends at Mission Blue and talk to kids at a SF high school about making games, as well as meet with some exciting potential new partners for the game - more news as soon as I can share it!
We are also getting close to releasing our second dive site - one in Belize selected by Her Deepness, Dr. Sylvia Earle, National Geographic Explorer-in-Residence, Time Magazine Hero for the Planet, and founder of Mission Blue.
Last, we are wrapping up work on a new promo video for us and raw footage for inclusion in our partners' highlight reels.
Off to the game to get my underwater Zen on... join us!
kathie & the rest of the Infinite Scuba team at Cascade Game Foundry
Infinite Scuba Selected as a Finalist in Game Connection America's Prestigious Selected Projects 2014
Infinite Scuba®, the first video game to offer a realistic scuba
diving experience, is nominated in the Social, Casual & Online Category
Redmond, WA (February 28, 2014) -
Cascade Game Foundry (CGF™) is proud to announce that Infinite Scuba is a finalist
in the prestigious Game Connection America Selected Projects 2014 competition in
the "Social, Casual & Online" category. Winners will be announced March 17th during the Game
Connection's Selected Projects Award Ceremony at the Sir Frances Drake Hotel in
San Francisco.
There are a total of 15 nominated projects for the 2014 awards from fierce competition that included over 200 submitted projects. Nominees will present their projects to all publishers, distributors and buyers at the Game Connection America show. A jury comprised of leading publishers will select a winning project in each of three categories along with an "Overall Best Project" winner, with selection criteria based on presentation quality, project innovation and market potential.
Infinite Scuba gives players ages 8 and up the thrills, mysteries and beauty of the Earth's oceans. Players do what real divers do - explore dive sites, identify wildlife, take photos, and find artifacts - while learning about history and dive science.
"We are honored to be nominated in this esteemed competition," says Kathie Flood, Managing Director and co-founder of Cascade Game Foundry. "Scuba diving is a meditative, Zen-like experience, so Infinite Scuba is an unconventional video game. We are delighted to show everyone at Game Connection how it enables players to experience the quiet beauty of exploring the ocean from home." Adds Flood, "This game is Indiana-Jones-meets-Jacques Cousteau: wildly fun, mysterious, and enlightening."
Cascade Game Foundry works closely with Dr. Sylvia Earle (National Geographic Explorer-in-Residence & Time Magazine Hero for the Planet) and Mission Blue, Dr. Earle's ocean advocacy organization, to ensure that the game is environmentally respectful and helps to raise awareness of the importance of ocean health.
To further provide an authentic diving experience, CGF partners with PADI (Professional Association of Diving Instructors) and more than 20 manufacturers to recreate their brands and equipment in the game. Brands include SCUBAPRO®, Body Glove, BARE, Oceanic, Cressi, SeaLife, Underwater Kinetics, Henderson, SUBGEAR®, and XS Scuba.
A demo version of Infinite Scuba is part of the Sea Monsters Revealed: Aquatic Bodies exhibit, currently showing at the Georgia Aquarium in Atlanta. Sea Monsters was created by BASE Entertainment, the creators of the well-known Bodies exhibit.
Game Connection America 2014 takes place from March 17-19 at the Sir Francis Drake Hotel in San Francisco. The Selected Projects conference will take place on March 17th from 10:00 a.m. to 12:00 p.m.
For more information on the Game Connection America 2014 Selected Projects, http://www.game-connection.com/gameconn/content/game-connection-america-2014s-selected-projects-nominees-revealed
Infinite Scuba is available for Windows and Mac download at https://www.infinitescuba.com
About Cascade Game Foundry
Cascade Game Foundry, Corp. (CGF) is a Seattle-based video-game company composed of entertainment simulation experts from the former Aces Studio at Microsoft, one of the most critically acclaimed and most profitable studios in the history of the video-game industry. The team's unrivaled expertise and passion for simulations and entertainment software enables them to provide breathtakingly accurate simulations for hardcore audiences, as well as compelling exploration game play for casual audiences.
Cascade Game Foundry builds products that enable people of all ages and ability levels to explore the world from home. For more information about Cascade Game Foundry, please visit http://www.cascadegamefoundry.com.
Infinite Scuba® is a registered trademark or service mark of Cascade Game Foundry, Corp. All Rights Reserved.
The super-cool new version of the game that we debuted at DEMA is now available to the public!
If you are a new user, you will get the new version as soon as you purchase the game.
If you already own the game, the next time
you try to play, you will be directed to www.infinitescuba.com.
Please log into the website and go to My Account to download the new
version. (Yes, the update is free.)
This version of the game kicks off a new era for us - you will be able to post the photos you take on your dives (and the postcards you create) on Facebook and you will be able to purchase new dive gear to customize your diver avatar. Our first featured partner is SCUBAPRO® - check out the new wetsuit, fins, mask, etc. from them in the Gear Chooser.
If you purchased the game, you automatically have 500 clams to spend on the new gear. We will introduce new gear from other manufacturers every few weeks, and our first new dive site in February 2014! If you run out of clams, you can always buy more on our website.
Also, we added "fast-kick" to the user controls. To use fast-kick, just hold the shift key down when you hold the W key
down and you'll kick much faster. You will also use your air much
faster, so keep an eye on your gauges. (This was the most-requested feature from our players - many thanks to our fans for the feedback!)
If you have any questions, problems, or dive sites you would like to recommend to us, please send mail to customerservice@infinitescuba.com
Happy Diving!
Cascade Game Foundry Introduces
Infinite Scuba, the First Video Game to
Offer
a Realistic Scuba Diving Experience
Infinite Scuba gives players the thrills,
mysteries and beauty
of exploring the Earth's oceans. The game's newest
features include
posting in-game photos on Facebook and purchasing new dive
gear.
Redmond, WA. (Nov. 21, 2013) - Cascade Game Foundry (CGF) announces an exciting update to their simulation diving video game, Infinite Scuba®. Players can now post in-game photos and postcards on Facebook and purchase new dive gear from inside the game. Infinite Scuba gives players ages 8 and up the thrills, mysteries and beauty of the Earth's oceans. Players do what real divers do - explore dive sites, identify wildlife, take photos, and find artifacts, while learning about history and dive science.
CGF launched Infinite Scuba in March and continually releases new activities and content for the game. With the latest update, players can post the photos and postcards they create in the game on Facebook to share the adventure of their dives with friends. Players can also purchase new wetsuits, fins, masks, air tanks, and other branded dive gear to customize their diver avatar.
Infinite Scuba's first dive site is the shipwreck of the Gosei Maru, a real Japanese freighter that was sunk in Micronesia during World War II. Players exploring the submerged wreckage are weightless in an unknown environment with limited air and surrounded by unpredictable wildlife.
"Our goal with Infinite Scuba is to enable people to explore the ocean from home, learn about its wonders and be inspired to explore more," says Kathie Flood, Managing Director and co-founder of Cascade Game Foundry. "This game is Indiana-Jones-meets-Jacques Cousteau: wildly fun, mysterious, and enlightening."
To ensure that Infinite Scuba provides an authentic diving experience, Cascade Game Foundry works with more than 20 manufacturers to recreate their brands and equipment in the game. Brands include SCUBAPRO®, Body Glove, BARE, Oceanic, Cressi, SeaLife, Underwater Kinetics, Henderson, SUBGEAR®, and XS Scuba. The company also works closely with the Professional Association of Diving Instructors (PADI) and Mission Blue, Dr. Sylvia Earle's nonprofit organization dedicated to supporting and raising awareness about critical ocean and marine life issues.
A demo version of Infinite Scuba is part of the Sea Monsters Revealed: Aquatic Bodies exhibit, currently showing at the Georgia Aquarium in Atlanta. Sea Monsters was created by BASE Entertainment, the creators of the well-known Bodies exhibit.
Infinite Scuba was recognized as the Best of DEMA Show 2012 and was a finalist in the 2013 Seattle Independent Game Competition. Cascade Game Foundry is a 2013 Participant in the Washington Interactive Network's Reactor Accelerator.
"The Sea, once it casts its
spell, holds one in its net of wonder forever."
Jacques-Yves Cousteau
Infinite Scuba is available now for Windows and Mac download at https://www.infinitescuba.com
About Cascade Game Foundry
Cascade Game Foundry, Corp. (CGF) is a Seattle-based video-game company composed of entertainment simulation experts from the former Aces Studio at Microsoft, one of the most critically acclaimed and most profitable studios in the history of the video-game industry. The team's unrivaled expertise and passion for simulations and entertainment software enables them to provide breathtakingly accurate simulations for hardcore audiences, as well as compelling exploration game play for casual audiences.
Cascade Game Foundry builds products that enable people of all ages and ability levels to explore the world from home. For more information about Cascade Game Foundry, please visit http://www.cascadegamefoundry.com.
Infinite Scuba® is a registered trademark or service mark of Cascade Game Foundry, Corp. All Rights Reserved.
Please scroll to the bottom to accept or decline our EULA.
Infinite Scuba™
END USER LICENSE AGREEMENT
Last Updated November 7, 2012
Thanks for checking out Infinite Scuba! We are excited to have you dive into our underwater world. We hope you have as much fun playing the game as we did making it. Now here’s our EULA.
THIS GAME IS LICENSED, NOT SOLD. BY INSTALLING, COPYING OR OTHERWISE USING THE GAME (DEFINED BELOW), YOU AGREE TO BE BOUND BY THE TERMS OF THIS AGREEMENT AND CASCADE GAME FOUNDRY’S PRIVACY POLICIES. IF YOU DO NOT AGREE TO THE TERMS OF THIS AGREEMENT, PLEASE DO NOT ACCESS OR USE THE GAME.
This software program, and any files that are delivered to you by Cascade Game Foundry Corporation ("CGF") (via on-line transmission or otherwise) to "patch," update, or otherwise modify the software program, as well as any printed materials and any on-line or electronic documentation (the "Manual"), and any and all copies and derivative works of such software program and Manual (collectively the "Game") is the copyrighted work of CGF or its licensors. Any and all uses of the Game are governed by the terms of this End User License Agreement (the "Agreement"). The Game is distributed solely for use by authorized end users according to the terms of this Agreement. Any use, reproduction, modification or distribution of the Game not expressly authorized by the terms of this Agreement is expressly prohibited.
Limited Use License. CGF grants, and you accept, a limited, non-exclusive license to (a) install the Game on one or more devices owned by you or under your legitimate control, and (b) use the Game for your non-commercial entertainment purposes only. All use of the Game is subject to this Agreement. This license is subject to the following limitations (collectively, the "License Limitations"). Any use of the Game in violation of the License Limitations will be regarded as an infringement of CGF's copyrights in and to the Game. You agree that you will not, under any circumstances:
Eligibility. You represent that you are of legal age to form a binding contract (you must consult your parent or legal guardian if you are under the age of majority).
Ownership. All title, ownership rights and intellectual property rights in and to the Game and all copies thereof (including without limitation any titles, computer code, themes, objects, wildlife, characters, character names, stories, dialog, catch phrases, locations, concepts, artwork, character inventories, structural or landscape designs, animations, sounds, musical compositions and recordings, audio-visual effects, storylines, character likenesses, methods of operation, moral rights, and any related documentation) are owned or licensed by CGF. The Game is protected by the copyright laws of the United States, international treaties and conventions, and other laws. The Game may contain materials licensed by third parties, and the licensors of those materials may enforce their rights in the event of any violation of this Agreement.
CGF owns, has licensed, or otherwise has rights to all of the content that appears in the Game. You agree that you have no right or title in or to any such content, including without limitation the virtual goods or currency appearing or originating in the Game, or any other attributes associated with any end user. CGF does not recognize any purported transfers of virtual property executed outside of the Game, or the purported sale, gift or trade in the "real world" of anything that appears or originates in the Game. Accordingly, you may not sell in-game items or currency for "real" money, or exchange those items or currency for value outside of the Game.
Termination. This Agreement is effective until terminated. You may terminate this Agreement at any time by (i) permanently destroying all copies of the Game in your possession or control; (ii) removing the Game from your hard drive; and (iii) notifying CGF of your intention to terminate this Agreement. CGF may terminate this Agreement at any time for any reason or no reason. Upon termination for any reason, all licenses granted herein shall immediately terminate and you must immediately and permanently destroy all copies of the Game in your possession and control and remove the Game from your hard drive.
Export Controls. The Game may not be re-exported, downloaded or otherwise exported into any country against which the U.S. has embargoed goods, or to anyone on the U.S. Treasury Department's list of Specially Designated Nationals or the U.S. Commerce Department's Table of Denial Orders. You represent and warrant that you are not located in, under the control of, or a national or resident of any such country or on any such list.
Patches and Updates. CGF may deploy or provide patches, updates and modifications to the Game that must be installed for the user to continue to play the Game.
Third-Party Products and Services. Please note that your access to and use of the Game may be subject to certain third-party terms and conditions and privacy policies, including but not limited to application stores, advertisers, analytics providers, on-line gaming platforms and social networking services. CGF is not liable for any such third-party terms and conditions and any third party’s use of your personal information. By accepting these terms you also accept the terms of our partners and third party vendors which may include, but are not limited to: Vindicia, Facebook, and Merchant E Solutions.
We may offer links to advertisements and/or enable you to access third-party products or services. While using such products or services, you are using products or services developed and administered by people or companies not affiliated with or controlled by us. We are not responsible for the actions of those people or companies, the content of their products or services, the use of information you provide to them or any products or services they may offer. Links to products or services do not constitute sponsorship of, or affiliation with, those people or companies.
Warranty. THE GAME IS PROVIDED ON AN "AS IS" AND "AS AVAILABLE" BASIS. CGF EXPRESSLY DISCLAIMS ALL CONDITIONS AND WARRANTIES OF ANY KIND, WHETHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO THE CONDITIONS OR WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR USE OR PURPOSE, TITLE, NON-INFRINGEMENT, ACCURACY, QUIET ENJOYMENT, AND SYSTEM INTEGRATION WITH RESPECT TO THE GAME. CGF DOES NOT WARRANT THAT THE GAME WILL BE UNINTERRUPTED, TIMELY, SECURE, OR ERROR FREE.
Limitation of Liability, Indemnity. NEITHER CGF NOR ITS PARENT, SUBSIDIARIES OR AFFILIATES SHALL BE LIABLE IN ANY WAY FOR ANY LOSS OR DAMAGE OF ANY KIND ARISING OUT OF THE GAME OR ANY USE OF THE GAME, INCLUDING WITHOUT LIMITATION LOSS OF DATA, LOSS OF GOODWILL, WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL OTHER DAMAGES OR LOSSES. FURTHER, NEITHER CGF NOR ITS PARENT, SUBSIDIARIES OR AFFILIATES SHALL BE LIABLE IN ANY WAY FOR ANY LOSS OR DAMAGE TO PLAYER CHARACTERS, VIRTUAL GOODS OR CURRENCY, ACCOUNTS, STATISTICS, OR PROFILE INFORMATION STORED BY THE GAME OR CGF. CGF SHALL NOT BE RESPONSIBLE FOR ANY INTERRUPTIONS OF THE GAME, INCLUDING WITHOUT LIMITATION SOFTWARE OR HARDWARE FAILURES, OR ANY OTHER EVENT WHICH MAY RESULT IN A LOSS OF DATA OR DISRUPTION OF THE GAME. IN NO EVENT WILL CGF BE LIABLE TO YOU FOR ANY INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY OR CONSEQUENTIAL DAMAGES.
BECAUSE SOME STATES/COUNTRIES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS AND/OR THE EXCLUSION OR LIMITATION OF INCIDENTAL OR CONSEQUENTIAL DAMAGES, THE ABOVE LIMITATIONS AND/OR EXCLUSION OR LIMITATION OF LIABILITY MAY NOT APPLY TO YOU. THIS WARRANTY SHALL NOT BE APPLICABLE SOLELY TO THE EXTENT THAT ANY SPECIFIC PROVISION OF THIS WARRANTY IS PROHIBITED BY ANY FEDERAL, STATE, OR MUNICIPAL LAW, WHICH CANNOT BE PRE-EMPTED. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS, AND YOU MAY HAVE OTHER RIGHTS THAT VARY FROM JURISDICTION TO JURISDICTION.
Equitable Remedies. If the terms of this Agreement are not specifically enforced, CGF will be irreparably damaged, and therefore you agree that CGF shall be entitled, without bond, other security or proof of damages, to appropriate equitable remedies with respect to your breach of any of the terms of this Agreement, in addition to any other available remedies.
Changes to the Agreement. CGF reserves the right, at its sole discretion, to change, modify, add to, supplement or delete any of the terms and conditions of this Agreement without notice. CGF may provide such other notice as CGF may elect in its sole discretion. Your installation and use of any of CGF’s updates or modifications to the Game or your continued use of the Game will demonstrate your acceptance of any and all such changes. CGF may change, modify, suspend, or discontinue any aspect of the Game at any time. CGF may also impose limits on certain features or restrict your access to parts or all of the Game without notice or liability. You have no interest, monetary or otherwise, in any feature or content contained in the Game.
Governing Law. This Agreement will be governed by the laws of Washington State. The United Nations Convention for the International Sale of Goods shall not apply. Any dispute, controversy or claim arising out of or relating to this Agreement or the breach, termination or validity thereof shall be finally settled at CGF's discretion (i) at your domicile's competent courts; or (ii) by arbitration in accordance with the Arbitration Rules of International Chamber of Commerce.
Miscellaneous. This Agreement represents the complete agreement concerning this license between the parties and supersedes all prior agreements and representations between them. It may be amended only by a written document executed by both parties. If any provision of this Agreement is held to be unenforceable for any reason, such provision shall be reformed only to the extent necessary to make it enforceable and the remaining provisions of this Agreement shall not be affected.
You hereby acknowledge that you have read and understand the foregoing Agreement and agree that by clicking "Accept" or installing the Game you acknowledge and agree to be bound by the terms and conditions of this Agreement.
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