Happy 2016! We had an incredible 2015 at Cascade Game Foundry, adding to our diving simulation game, Infinite Scuba, learning how to be better marketers, and doing contract gigs, so we wanted to get you up-to-date on our adventures.
In February, we were featured in a Seattle Times story by Nicole Brodeur, which sparked a year of exciting opportunities for us.
We were honored that our US Representative, Suzan DelBene, visited our office in April – we appreciate her support of small businesses in Washington state and caught up on our shared roots at Microsoft.
Our work travels took us to San Francisco (Game Developer’s Conference, March), Los Angeles (E3 and MIX shows, June), Cologne, Germany (gamescom, August), Orlando (DEMA dive industry show, November), and Monaco (BLUE Ocean Film Festival, November).
In late July, we rode our bicycles across Iowa on RAGBRAI. We wore Infinite Scuba jerseys, visited libraries in the towns on the route, and gave away gift cards with codes for free copies of the game to the people we met. Hottest. Marketing. Trip. Ever. But, it was very fun to meet so many wonderful people on the ride and talk to them about the ocean!
In October, we went on tour with Neil Young! His concerts include a “Village of Action†- a dozen or so environmental and political groups whose work he supports. We were proud representatives of Dr. Sylvia Earle’s ocean awareness non-profit, Mission Blue. We talked to people about Dr. Earle and showed her diver avatar in our game at concerts in Montana, Washington, and British Columbia. We also created custom art for Neil’s Go Earth! website.
During the school year, we visited many schools in Washington and Iowa to talk to students ranging from elementary to high school about game development, STEM skills, and ocean/environment issues. (We are registered as a SPC, Social Purpose Corporation, aka B-Corp, in the state of Washington.)
We also did contract work for other companies, much of which we can’t discuss publicly due to non-disclosure agreements. Let’s just say creating and running a small business is one of the most strange, interesting, and gratifying challenges we’ve had the opportunity to tackle. Call us if you want the gory details. :)
As we start 2016, we are excited to be working on our first cold-water dive site, new dive gear, new activities, and several new releases of the game, in addition to more contract work. We are so happy to be here and grateful to be doing this rewarding work!
Many thanks for your interest in our game and all the kind emails! Best wishes for a healthy, peaceful, and productive 2016!!
kathie and the crew at Cascade Game Foundry
Another summer nearly over, and our wild adventure continues! E3 was a blur of fun meetings with new partners in the gaming and environmental world. It's gratifying to see our long journey to craft a new, relaxing style of exploration and gameplay start to be recognized. We were also unexpectedly invited to show the game at the MIX event at E3 - a very cool opportunity to show off the latest build and gain some new fans and contacts. Awesome party!
In late July, we took some time off. Sorta. Russ and I headed to Iowa for RAGBRAI, the week-long bicycle ride across the state that we have ridden 8 of the past 9 years. On this year's ride, we visited the libraries in the towns we rode through and left gift codes for free access to the game. We discovered on previous RAGBRAIs that the town libraries were delightful oases of peace, quiet, air conditioning, and internet access. Since schools are not in session in July, we thought library outreach might be a fun way to get the game into the hands of kids who might not be able to explore the ocean easily on their own. We enlisted our friends in the Tall Dog Bike Club to help with marketing, too. We all looked fab in our new Infinite Scuba jerseys. :)
In early August, we were excited to attend gamescom in Cologne, Germany as part of the delegation from the Washington Interactive Network (WIN). This is an immense show - 345K attendees this year - and open to the public. So. Many. People. Some of the best people watching ever. Anyway, the game went over very well in this land known for its enthusiasm for simulations - WOW!!!
The game is localized into German, but we don't actually speak German. It was a fascinating experience to observe how people reacted to the game without being able to understand specifically what they were saying. The game truly had to stand on its own. For example, experienced PC gamers pick up the game controls right away. But, the game often appeals to people who don't yet consider themselves gamers, so we gathered loads of data on how we might make the experience more approachable for them. We even made changes during the show to make things more clear to novices. The comments were overwhelming positive, things like "Wow, it's beautiful!", "The details are amazing!", "Why aren't there more games like this?", "It's so unusual!", "It's so relaxing!", "I don't usually play games, but I want to play this game!", and "This is perfect for education." (Hooray!)
In late August, we showed the game at PAX Prime in Seattle (also with WIN) and at the juried Seattle Indies Expo (SIX), both fantastic shows. Great reactions to the game across the board!
So, that was our summer... unbelievably fun. A great workout. We are energized to finish our Steam build, our new Pacific Northwest dive site (drysuits - woohoo!), and to get to work on some awesome new projects we can't discuss yet. Stay tuned.
Many thanks to all who have reached out with feedback on the game - we appreciate your emails, tweets, and posts so much! Please keep them coming!
  kathie & the Infinite Scuba team at Cascade Game Foundry
E3, here we come! Business, business, numbers, meetings! Yay, it's working!
Greetings Scuba Fans! We are off to E3 for game- and dive-industry meetings, and hopefully a stop at In-N-Out Burger. It's been a fantastic winter and spring for the game and our team, and we're excited to meet new contacts at the show, as well as catch up with old friends.
To celebrate #WorldOceansDay this month, we created videos for each of our partners and we are releasing one a day. Here are the partners whose videos are live so far:
Keep an eye on our Twitter feed (@infinitescuba) or Facebook page (CascadeGameFoundry) for more daily videos and updates from E3 this week! Let's extend the spirit of #WorldOceansDay as long as possible.
Remember that we donate $1 per copy of the game sold to Mission Blue (Sylvia Earle's ocean protection non-profit) and that we provide the game to teachers and schools for FREE. Please help us get the word out about the importance of a healthy ocean to our own survival. As Sylvia says, "No ocean, no us."
Providing a moment of Zen in a crazed world,
   kathie & the rest of the Infinite Scuba team at Cascade Game Foundry
The December 16 release of our new Dr. Sylvia A. Earle avatar and Belize dive site is the culmination of months of hard work by a dedicated team of talented coders and artists. Along the way, we’ve had the opportunity to share our vision for Infinite Scuba with thousands of people all over the world.
In October, we headed to Austin, TX for SXSW Eco, where our partner and Mission Blue Founder Dr. Sylvia A. Earle, delivered the keynote address, “Sustainable Seas: The Vision and the Reality.†Dr. Earle also joined us in our demo booth to check out the latest build of Infinite Scuba.
From Austin, we flew to NYC for the unveiling of Sprout by HP- where we announced that CGF is an official development partner for HP’s new immersive computing platform. We even made the official Sprout by HP website :).
In early November, it was on to St. Petersburg, Florida for the BLUE Ocean Film Festival & Conservation Summit, for a Special Feature Screening of the Netflix original documentary film, Mission Blue, which vividly captures Dr. Earle’s life story as she travels the globe on an urgent mission to shed light on the dire condition of Earth’s oceans.
In mid-November, our fearless leader Kathie Flood headed down under to Sydney, Australia for the sixth IUCN World Parks Congress, a landmark global forum on protected areas that is held only once every 10 years.
Then, we were on to to Las Vegas for the 2014 DEMA show, where we had the chance to share a sneak preview of our new Sylvia Earle avatar and giant Belize dive site with dive pros and dive enthusiasts from all over the world.
2015 looks even more exciting!! Please stay tuned for more new dive sites, gear, dive avatars, and collaborations with wonderful partners! Many thanks to all of you for helping to spread the word about our trend-bucking game. :)
Yow! Exciting times for our happy little startup! GDC is coming up 17-21 March in San Francisco...
First, we were named a Finalist in the Game Connection America Selected Projects Competition! Woohooo! This gives us primo placement in the Game Connection show, 17-19 March at the Sir Francis Drake Hotel, as well as the opportunity to schedule meetings with the show's impressive list of publishers, distributors, and investors, and the opportunity do a 5-minute pitch in the Selected Projects competition.
We will also catch up with our friends at Mission Blue and talk to kids at a SF high school about making games, as well as meet with some exciting potential new partners for the game - more news as soon as I can share it!
We are also getting close to releasing our second dive site - one in Belize selected by Her Deepness, Dr. Sylvia Earle, National Geographic Explorer-in-Residence, Time Magazine Hero for the Planet, and founder of Mission Blue.
Last, we are wrapping up work on a new promo video for us and raw footage for inclusion in our partners' highlight reels.
Off to the game to get my underwater Zen on... join us!
  kathie & the rest of the Infinite Scuba team at Cascade Game Foundry
The super-cool new version of the game that we debuted at DEMA is now available to the public!Â
If you are a new user, you will get the new version as soon as you purchase the game.
If you already own the game, the next time
you try to play, you will be directed to www.infinitescuba.com.
Please log into the website and go to My Account to download the new
version. (Yes, the update is free.)
This version of the game kicks off a new era for us - you will be able to post the photos you take on your dives (and the postcards you create) on Facebook and you will be able to purchase new dive gear to customize your diver avatar. Our first featured partner is SCUBAPRO® – check out the new wetsuit, fins, mask, etc. from them in the Gear Chooser.
If you purchased the game, you automatically have 500 clams to spend on the new gear. We will introduce new gear from other manufacturers every few weeks, and our first new dive site in February 2014! If you run out of clams, you can always buy more on our website.
Also, we added "fast-kick" to the user controls. To use fast-kick, just hold the shift key down when you hold the W key
down and you'll kick much faster. You will also use your air much
faster, so keep an eye on your gauges. (This was the most-requested feature from our players - many thanks to our fans for the feedback!)
If you have any questions, problems, or dive sites you would like to recommend to us, please send mail to customerservice@infinitescuba.com
Happy Diving!
Please scroll to the bottom to accept or decline our EULA.
Infinite Scuba™
END USER LICENSE AGREEMENT
Last Updated November 7, 2012
Thanks for checking out Infinite Scuba! We are excited to have you dive into our underwater world. We hope you have as much fun playing the game as we did making it. Now here’s our EULA.
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